Dory repeats a shared layer block in latent space. Increasing the loop count spends more computation inside the model without adding an equivalent sequence of visible reasoning tokens.
NVIDIA reports SWE-bench Verified scores of 50.3%, 59.5% and 61.8% for one, two and four loops using the BF16 artifact with NeMo Gym and the Evaluator SDK. Last-loop KV caching avoids keeping a separate cache for every loop.
Evidence & limits. These are vendor-reported results with incomplete full-run configuration, not an apples-to-apples leaderboard comparison. Fewer tokens do not establish lower cost. Serving requires pending vLLM integration or a Dory-enabled llama.cpp build. The Q5 GGUF is a separate artifact; its results cannot be inferred from BF16 scores.
Benchmark loop count against success, latency and memory on your tasks. Downloadable weights add deployment choice, but license terms and runtime support still shape your control.